![]() |
PORTFOLIO | DEMO REEL | RESUMÉ | CONTACT |
|
KILLZONE: SHADOW FALL |
I've been working as a technical animator at the cinematics department at Guerrilla Games during the production of Killzone: Shadow Fall. My main focuses have been on creating tools in Maya for the animators and setting up in-game cinematics, both interactive and static. (More information coming soon) |
![]() |
Copyright (c) Johanna Persson 2013 |